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Tutorials: Rogue Spear/Urban Ops.

Name Description Author Date Added
Alpha Channel Reticules Alpha channel reticules are the translucent reticules seen in a few weapon mods. They are easy to make and I can show you how to make them, using easy to follow steps. Alpha Echo 09/07/02
Basic Weapon Modding This tutorial will take you through the basic steps of creating a weapon to use in the game. Alpha Echo 09/07/02
Trouble Shooting Weapon Mods Check this guide out for a solution to debug your weapon mod. Alpha Echo 09/07/02
Basic Map Editing This tutorial will walk you thru the basics of the RS/UO Editor. GraveDiGGa 09/07/02
Advanced Map Editing This tutorial will cover advanced mod techniques such as planning and layout, bunker building, and general play issues you should think about when making a map. GraveDiGGa 09/07/02
Problem Solving with RS maps This tutorial will cover the most common reasons that maps crash and what to do about each problem. GraveDiGGa 09/07/02
Re-Texturing a map using Photoshop A useful guide for re-texturing RS maps using Adobe Photoshop. A step by step re-texture of map in Rogue Spear or Urban Operations. GraveDiGGa 09/07/02
Ladders & Multiple Level Rooms Ladders seem to be an unclear topic, so I decided to write this tutorial to clear up any lingering questions. Mike Schell 09/07/02
Displace (Terrain) Using the Displace tool to create organic terrain in 3d Studio Max. While creating maps for RS/UO you will inevitably come across a situation where it will be necessary to generate realistic looking terrain for an outside area. Mike Schell 09/07/02
Array (Stairs) By far 'Array' is the most useful and diverse transform tool available. Therefore this tutorial is dedicated entirely to exploring an aspect of RS/UO mapping where this tool comes in very handy... Stairs (straight or spiral). Mike Schell 09/07/02
The Basics of Creating Outdoor Areas To add an interesting 'twist' to a map you may decide to include an outdoor area. But how exactly are these areas created? Mike Schell 09/07/02
Face Count Keeping the face count down when building a level in 3d Studio Max. This tutorials discusses some rules that map makers should use when building objects in to a map. Vinzenz 09/07/02
High Explosive Ammo A tutorial on how to make high explosive ammo for your weapons. Narf 09/07/02
Explosives A good tutorial on how to make Explosives. Narf 09/07/02
Grenade/Rocket Launchers A good tutorial on how to make rocket launchers. Narf 09/07/02
Grenades A good tutorial on how to make custom grenades. Narf 09/07/02
Proximity Mines A good tutorial on how to make proximity mines. Narf 09/07/02
How to make Skins using HEX Editors (For UO only) This tutorial is about how to make completely non-overwriting skins mods for the UO mods system that let you choose the original uniform you used to make yours new one. Endi_Six 09/07/02
Skin Mods FAQ A F.A.Q. about crashes, missed files and issues in uniform mod-making. Endi_Six 09/07/02
How to convert Skins Mods (From RS to UO) Convert RS skin mods in UO. Endi_Six 09/07/02
How to convert Skins Mods (From UO to RS) Convert UO skin mods in RS. Endi_Six 09/07/02
Creating realistic wrinkles in skins. Create realistic looking wrinkles in you skins. Jester 09/07/02
CRP to DXF Convert CRP character model files to edit them. Jester 09/07/02