| Name
| Description
| Author
| Date Added
|
| Alpha Channel Reticules
| Alpha channel reticules are the translucent reticules seen in a few weapon mods. They are easy to make and I can show you how to make them, using easy to follow steps.
| Alpha Echo
| 09/07/02
|
| Basic Weapon Modding
| This tutorial will take you through the basic steps of creating a weapon to use in the game.
| Alpha Echo
| 09/07/02
|
| Trouble Shooting Weapon Mods
| Check this guide out for
a solution to debug your weapon mod.
| Alpha Echo
| 09/07/02
|
| Basic Map Editing
| This tutorial will walk you thru the basics of the RS/UO Editor.
| GraveDiGGa
| 09/07/02
|
| Advanced Map Editing
| This tutorial will cover advanced mod techniques such as planning and layout, bunker building, and general play issues you should
think about when making a map.
| GraveDiGGa
| 09/07/02
|
| Problem Solving with RS maps
| This tutorial will cover the most common reasons that maps crash and what to do about each problem.
| GraveDiGGa
| 09/07/02
|
| Re-Texturing a map using Photoshop
| A useful guide for re-texturing RS maps using Adobe Photoshop. A step by step re-texture of map in Rogue Spear or Urban Operations.
| GraveDiGGa
| 09/07/02
|
| Ladders & Multiple Level Rooms
| Ladders seem to be an unclear topic, so I decided to write this tutorial to clear up any lingering questions.
| Mike Schell
| 09/07/02
|
| Displace (Terrain)
| Using the Displace tool to create organic terrain in 3d Studio Max. While creating maps for RS/UO you will inevitably come across a situation where it will be necessary to generate realistic looking terrain for an outside area.
| Mike Schell
| 09/07/02
|
| Array (Stairs)
| By far 'Array' is the most useful and diverse transform tool available. Therefore this tutorial is dedicated entirely to exploring an aspect of RS/UO mapping where this tool comes in very handy... Stairs (straight or spiral).
| Mike Schell
| 09/07/02
|
| The Basics of Creating Outdoor Areas
| To add an interesting 'twist' to a map you may decide to include an outdoor area. But how exactly are these areas created?
| Mike Schell
| 09/07/02
|
| Face Count
| Keeping the face count down when building a level in 3d Studio Max. This tutorials discusses some rules that map makers should use when building objects in to a map.
| Vinzenz
| 09/07/02
|
| High Explosive Ammo
| A tutorial on how to make high explosive ammo for your weapons.
| Narf
| 09/07/02
|
| Explosives
| A good tutorial on how to make Explosives.
| Narf
| 09/07/02
|
| Grenade/Rocket Launchers
| A good tutorial on how to make rocket launchers.
| Narf
| 09/07/02
|
| Grenades
| A good tutorial on how to make custom grenades.
| Narf
| 09/07/02
|
| Proximity Mines
| A good tutorial on how to make proximity mines.
| Narf
| 09/07/02
|
| How to make Skins using HEX Editors (For UO only)
| This tutorial is about how to make completely non-overwriting skins mods for the UO mods system that let you choose the original uniform you used to make yours new one.
| Endi_Six
| 09/07/02
|
| Skin Mods FAQ
| A F.A.Q. about crashes, missed files and issues in uniform mod-making.
| Endi_Six
| 09/07/02
|
| How to convert Skins Mods (From RS to UO)
| Convert RS skin mods in UO.
| Endi_Six
| 09/07/02
|
| How to convert Skins Mods (From UO to RS)
| Convert UO skin mods in RS.
| Endi_Six
| 09/07/02
|
| Creating realistic wrinkles in skins.
| Create realistic looking wrinkles in you skins.
| Jester
| 09/07/02
|
| CRP to DXF
| Convert CRP character model files to edit them.
| Jester
| 09/07/02
|